Browsing: News

Not For Broadcast Now Available

Publisher tinyBuild and developers NotGames have announced that Not For Broadcast is now available. Not For Broadcast has been released on Steam, GOG and the Epic Games Store. The game includes a staggering 42 hours, 57 minutes and 52 seconds of live-action footage. This makes the game the current world record holder for the most…

Leisure Suit Larry – Wet Dreams Dry Twice Comes To Mobile

Publisher Assemble Entertainment and developer Crazybunch have announced their game Leisure Suit Larry – Wet Dreams Dry Twice is now available for both Android and IOS. Promising more than the desire to “swipe right”, you will play the titular character. You will be searching for your soulmate, Faith, who has vanished without a trace, the…

Super Rare Games Announces New Publishing Label

Super Rare Games, a leading physical game publisher, has announced a new original publishing label. This label will be known as Super Rare Originals. This team will focus on providing an avenue for indie publishers to release games for both PC and consoles, Super Rare Games already have five games in their arsenal. Specific release…

Trovo Adds StreamElements Support

Streaming platform Trovo have announced they are partnering with StreamElements to bring their content creation tools to the Trovo platform. StreamElements will be providing production and analytics tools to Trovo streamers, including SE Live, Overlays and SuperThemes. StreamElements will also be bringing their chatbot to the platform to allow for user inquiries. StreamElements have advised…

Espresso Room Looks For Play Testers

Coffee lovers of the world unite. DreamWay Games, creators of Espresso Tycoon, are looking for play testers to test their game throughout this month. Based on the mechanics common to old-school tycoon games, Espresso Tycoon promises to be a hardcore and engaging game that brings a number of contemporary features, including a 3D coffee editor.…

A New Year for GeekJabber

When I first started writing material for GeekJabber in July 2021, I wasn’t exactly sure how things would turn out. I didn’t know where it would go, or how much of an audience I woild get. So far, I’ve managed to get a small group of us in Discord, a small following on Twitter, as…

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